Anyway, here's the rough version on the article I just wrote about how balanced sound cables work. It's pretty much my standard explanation of Balanced Audio, and aimed at people coming to A/V from a non-techy musical background, rather than for Electronics Engineers.
You may find it interesting. Then again, you may not.
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Sound is basically vibrations in the air.
TODO: more details, pingpong ball analogy?
Inside an (SM57) Microphone head. That is the bit of plastic and the coils! |
TODO: more pictures.
This gets dumped down a wire, which gets amplified by (you
guessed it) an amplifier into a very big amount of electrical current, which
then drives a big electromagnet inside a speaker, which pushes another copper
coil around, which is attached to another big bit of paper (the speaker cone),
which causes the air around the speaker to vibrate – with the same vibrations
that the microphone vibrated with, just bigger.
Simple, isn’t it? (well. Kind of.)
Balanced Audio Cabling
The trouble with simply dumping an audio signal down a cable, and picking it up at the other end is that your signal line, and return (usually ground) will pick up noise (say from A/C mains electricity, fluorescent lights, dimmers, mobile phones, etc) along the way.
Here’s an original signal:
And here’s some
noise:
And the result:
This is a Bad Thing™.
So some clever engineers, back in the deep recesses of time
figured out the following: You could
take a signal, and before sending down the wire where it could pick up noise, invert
it:
If we add the signal to the inverse, you get a grand result
of nothing (e.g. -3 + 3 = 0).
Now, if we throw these two signals down a pair of very
similar cables twisted round and round each other like crazy, then they’ll both
pick up noise pretty much the same as each other:
Note that 3 (the
original) + 1 noise = 4,
while -3 (the inverse) + 1 noise = -2. NOT -4!
while -3 (the inverse) + 1 noise = -2. NOT -4!
This is really cool, because if we add these two signals
together, we don’t get 0 anymore, we get no original signal, but you do get the
noise (doubled).
So we’ll use our amazing maths skills again, and divide this
doubled noise in half. (2/2 = 1).
And we can subtract this 1 noise from the noisy original
signal (4-1=3)
Voila! The original clean signal is back again.
This is (roughly speaking) how balanced audio works. And since almost all professional audio equipment runs with balanced circuitry, all we need to do is make sure the cables are in good shape, and then everything works magically with hardly any noise.
This is why for balanced cables (XLR/Mic, or TRS jack) you
have 3 pins: +, -, and ground. The
ground is connected to a wire-mesh sheath around the other two, to try and keep
as much noise away as possible.
(Technically, you
don’t need to invert the signal, you
could just use an empty zero, but for various impedance, op-amp, techy reasons,
it works better if you do.)
Sometimes the ground wire will pick up noise itself, or due
to being connected to different grounds at both ends of the circuit (say a
piano on stage, and the A/V room sound desk) it will end up with a bit of
random leaked current running down itself.
This can show up as noise, so you often use a Ground-Lift switch to
disconnect the ground at one end or the other, which can sometimes help.
A DI box takes an unbalanced signal, and turns it into a
balanced one, which means you can send a signal a long way without noise.
Remember how the two wires have to be twisted together like
crazy? This is so that if there is some
noisy thing (like a flurescent light) nearby, both wires will be equally
effected. This is so important, that for
broadcast audio, sometimes cables with 4 or more wires are used. The + signal on 1 & 3, the – signal on 2
and 4, and then all of these are twisted together. There are brand names of these cables such as
QuadStar, etc. Usually this is somewhat
overkill for regular live sound though, as the cabling is much stiffer and
harder to use day to day.
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So, what do you think?
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